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RQ Question and I think I know the answer, but could this run on the DMG-01 GB?

just to add with a lcd backlight kit installed

It will run on DMG-01, just not quite as well as GBC.
There are some compatibility options in the settings, though.

Thanks! I am really exited for the full version! Have a good one!

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Just a quick heads up to anyone venturing into the comments section:
It seems scambots have taken residence here, claiming to post "updated versions" of the game.  All updates are on this page and the GameJolt page via devlogs.
I'll remove any scam comments as soon as I'm alerted.

The only reason I come to itch.io is to check if its finally time to give you my money for the full release. The demo is amazing, I've replayed it so many times, and it never gets old. Looking forward to more updates as you get closer to the full release! 

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when fnaf 2 tho

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fnaf in gameboy before gta 6 is craz

One night takes too long. Would you consider shortening the night length?

THIS IS THE BEST!!!

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WOWWWW HOW IS IT SO COOL!!!

10/10 from me!

HELL YEAH I LOVE THIS! this really runs smoothy on my gameboy! ten out of ten!

This is insanely cool!! I love the effort put in here, I cannot wait for more updates!!

very well made and i'm not even a horror fan lol

Very well made.

what are the controls? this is really cool by the way

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It depends on the emulator used.  In browser, it's:

Z ------------ A

X ------------ B

Enter -------- Start

Shift --------- Select

Arrow keys -- D-pad

this is INSANE
props to you for making this

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hey so i can put this on gb?

I wish the whole franchise was on Gameboy lol

How did you get the phone call audio to work? I assume some kind of compression tool?

I compressed them with Audacity and exported them as a series of 3.5-second .wav files.  In-game, they are a repeating music track that runs through each section of the call.

Smart! I wouldn't have thought of using sound effects like that.

As a person who has worked on a horror game with GBStudio, those jumpscares and the trailer recreation are mind-blowing. Please tell me how you managed to do it without so much garbled graphics.

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All the "FMV" sequences are made using tileswaps, with short idles between each frame.

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Great job dude, It was a pleasure to share this with the public at the Midwest Gaming Classic 2025!

What are the controls for PC please?

I use Visual Boy Advance.

you can check in the settings for the game

This is so cool, I put it on my Powkiddy emulator and it works so well, this is the way to play Five Nights At Freddy's on the Gameboy, I absolutely loved it and if there is ever a FNAF 2 on Gameboy I'd definitely pay for it.


Also to anyone who hasn't, you should really try the game with jumpscares disabled. :)

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ok the only problem I have with this is that the camera moves so slow, now I et you are trying to make a Gameboy style but I have a gameboy and it runs a lot smoother then this, I love the art style I think if you keep doing a little more work this could be a great game      

5 out of 10, but it has the potential to be 10 out of 10

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This is pretty neat, I hope you get around to polishing it eventually

good work!

i put into a game boy it works

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you little weaklings i put it on an real game boy original

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version 0.5 is 0.3

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could i put this into a gameboy?

Version 0.9 is very good, but the doors and light do not work in the emulator, maybe it is a bug?

Yes, the version is very unstable, leading to errors and bugs, earlier versions are much more stable, but lack later features.

It´s a shame, this port looks very detailed and a lot of potential.

have been trying to figure out the lore behind it

How to play this game on retroarch?

I finally found the way by myself

Does the game have bugs in retroarch?

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i put it in a ti-84 calculator rom converter and now i can play fnaf on my calculator lol

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I did the same but on the Ti84pce

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nice

I wanted to do the same lmao

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How do i start

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This is very good👍!

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screen freezes most of the time when changing the cameras.